WoW: Patch 10.0.5 - riesiges Balance-Update für fast alle Klassen

WoW: Patch 10.0.5 - riesiges Balance-Update für fast alle Klassen

WoW: Dragonflight ist erst knapp drei Wochen live und schon gibt es Informationen zum ersten Zwischenpatch. Patch 10.0.5 bringt neben dem Handelsposten ein paar weitere interessante Features mit sich, bei dem Update fokussieren sich die Entwickler aber hauptsächlich auf die Klassen-Balance.

Der erste Zwischen-Patch von WoW: Dragonflight war bereits kurz auf dem Testrealm spielbar und wird wohl demnächst wieder auf dem PTR zum Testen bereitstehen. Patch 10.0.5 implementiert den Handelsposten, bringt alte WoD-Berufe-Transmogvorlagen zurück und gewährt Spielern erstmals in WoW die Möglichkeit, graue und weiße Items zu transmoggen. Im Fokus des Zwischenpatches stehen aber die Balanceänderungen für Klassen.

Fast alle Klassen werden massiv angepasst und teilweise sogar etwas überarbeitet. Einige Klassen wie Druide und Mönch bekommen neue Talente und Fähigkeiten. Alle Klassenänderungen seht ihr im Folgenden.

WoW: Dragonflight Patch 10.0.5 - das große Klassen-Balance-Update

CLASSES

DRUIDE

  • Class
    • All Druids now learn Swipe at level 10.
    • Swipe and Brutal slash damage reduced by 50%.
    • Killer Instinct changed to 2 points, granting 3/6% physical damage and armor.
    • Nurturing Instinct changed to 2 points, granting 3/6% magical damage and healing.
    • New Talent: Improved Swipe - Increases Swipe and Brutal Slash damage by 100%.
    • New Talent: Forestwalk - Casting Regrowth increases your movement speed and healing received by 5% for 3/6 seconds.
    • New Talent: Gale Winds - Increases Typhoon's radius by 20% and range by 5 yards.
    • New Talent: Incessant Tempest: Reduces the cooldown of Typhoon by 5 seconds.
    • New connection between Rake and Rip.
    • New connection between Maim and Tireless Pursuit.
    • New connections connecting Skull Bash to Primal Fury and Matted Fur.
    • New connection between Verdant Heart and Ironfur.
    • Wild Growth moved up and Remove Curse moved to the side.
    • Improved Rejuvenation moved up the tree.
    • Sunfire moved up and Starsurge moved to the side.
    • Feral druids now start with Rip instead of Thrash.
  • Balance
    • The Balance Druid tree has been redesigned.
    • Lunar Eclipse no longer increases the critical strike chance of Starfire.
    • Lunar Eclipse now increases the damage Starfire deals to nearby enemies by 50%.
    • Umbral Intensity now further increases the damage Starfire deals to nearby enemies by 10/20%.
    • Circle of Life and Death has been removed.
    • New Talent: Cosmic Rapidity - Your Moonfire, Sunfire, and Stellar Flare deal damage 13/25% faster.
  • Guardian
    • The Guardian Druid tree has been redesigned.
    • Ursine Adept is now baseline.
    • Innervate can now be cast in Bear Form.
    • Front of the Pack moved to row 3.
    • Flashing Claws switched positions with Reinvigoration.
    • New Talent: Thorns of Iron - When you cast Ironfur, you also deal Physical damage equal to 30% of your armor, split among enemies within 12 yards.
    • New Talent: Raze - Strike with the might of Ursoc, dealing Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
    • New Talent: Moonless Night - When you cast a single-target ability on an enemy afflicted by Moonfire, you cause them to burn for an additional 10% Arcane damage.
    • New Talent: Lunar Beam - Summons a beam of lunar light at your location, dealing Arcane damage and healing you over 8.5 seconds. Pathing restructured.
    • Earthwarden, Tooth and Claw, Reinforced Fur, and After the Wildfire/Guardian of Elune now have connections into the final gate section.
    • Pulverize, Blood Frenzy, and Twin Moonfire have found slightly different homes.
    • Vicious Cycle, Fury of Nature, and Scintillating Moonlight have changed icons.
  • Feral
    • Circle of Life and Death damage over time duration compression reduced to 20% (was 25%).
    • Taste for Blood bonus to Ferocious Bite damage increased to 4/8% per bleed on the target (was 2/4%).
    • Rampant Ferocity damage increased to 35% of Ferocious Bite damage (was 25%).
    • Dreadful Bleeding bonus to Rip damage reduced to 15% (was 20%).
    • Infected Wounds bonus to Rake damage reduced to 25% (was 30%).
    • Veinripper increase to bleed durations increased to 33% (was 25%).
    • Lunar Inspiration damage increased by 66%.
    • Tear Open Wounds moved to row 4
    • Survival Instincts moved to row 5.
    • Infected Wounds moved to row 5.
    • Berserk moved to row 6.
    • Moment of Clarity moved to row 7.
    • Berserk: Heart of the Lion and Berserk: Frenzy moved within row 7 and connections changed.
    • Position of Wild Slashes and Brutal Strike swapped in their choice node.
    • Lunar Inspiration now a choice node with Feral Frenzy.

RUFER

 
  • Preservation
    • Redesigned the delivery method for Temporal Anomaly's absorb shields. Absorb shields are now applied to all allies it passes through, with absorb effectiveness reduced beyond 5 (was: pulses 3 times and heals 2 allies per pulse). Its speed has also been increased by 40%, and the orb will no longer slow down when it detects an ally in its radius.
    • Temporal Anomaly cooldown increased to 15 seconds (was 6 seconds).
    • Nozdormu's Teachings has been redesigned - Now reduces the cooldown of Empower spells by 5 seconds when Temporal Anomaly is cast.
    • Resonating Sphere now applies Echo to the first 6 allies it passes through.
    • Time of Need cooldown reduced to 60 seconds (was 90 seconds).

JÄGER

  • Marksmanship
    • Salvo has been redesigned - Your next Multi-Shot or Volley now also applies Explosive Shot to up to 2 targets hit. 45 second cooldown.
    • Double Tap has been removed and has been replaced by Tactical Reload in the Talent tree.
    • New Talent: Tactical Reload - Aimed Shot and Rapid Fire cooldown reduced by 10%.
    • Tactical Reload and Steady Focus have swapped positions in the Talent tree.
    • Calling the Shots now reduces the cooldown of Trueshot by 2.5 seconds per 50 Focus spent (was 1.5 seconds).

MÖNCH

  • Mistweaver
    • New Talent: Sheilun's Gift - Draws in all nearby clouds of mist, healing up to 3 nearby allies per cloud absorbed. A cloud of mist is generated every 8 seconds while in combat.
    • New Talent: Veil of Pride - Increases Sheilun's Gift cloud of mist generation to every 4 seconds.
    • New Talent: Shaohao's Lessons - Each time you cast Sheilun's Gift, you learn one of Shaohao's Lessons for up to 30 seconds, based on how many clouds of mist are consumed.
    • New Talent: Lesson of Doubt - You do up 30% more damage and healing to targets, based on their current health.
    • New Talent: Lesson of Despair - Your Critical Strike is increased by 25% while above 80% health.
    • New Talent: Lesson of Fear - Decreases your damage taken by 15% and increases your Haste by 20%.
    • New Talent: Lesson of Anger - 20% of the damage or healing you deal is duplicated every 4 seconds.
    • New Talent: Burst of Life - Life Cocoon's cooldown is reduced by 20 seconds, but its absorb amount is reduced by 40%. When Life Cocoon expires, it releases a burst of mist that restores health to 3 nearby allies. Choice node with Calming Coalescence.
    • Revival healing now increased by 100% while not in a raid.
    • Added a connection from the Veil of Pride/Shaohao's Lesson choice node to the Rising Mist/Tear of Morning choice node.
    • Bonedust Brew removed and replaced with Sheilun's Gift.
    • Attenuation removed and replaced with Shaohao's Lessons.
    • Bountiful Brew removed and replaced with Veil of Pride.

Der Mönch bekommt außerdem eine Änderung für eine seiner PvP-Fähigkeiten. Das Nebelwirker-PvP-Talent Verpuppung hat mit Patch 10.0.5 nur noch eine Abklingzeit von 30 Sekunden (vorher 45 Sekunden). Zudem gibt es eine PvP-Änderung für alle Klassen. Der Effekt von Voraussicht hält jetzt fünf Sekunden an (vorher vier Sekunden) und gewährt dem Ziel nun auch Schutz gegen Zauber-Pushback.

PALADIN

  • Holy
    • Blessing of Winter has been redesigned - Now restores 1% mana per 2 seconds. Only castable on friendly healers.
    • Avenging Crusader now costs 5 Holy Power (was 50% of base mana), reduced cooldown to 45 seconds (was 2 minutes) and reduced duration to 12 seconds (was 20 seconds).
    • Tower of Radiance now causes Holy Light and Flash of Light to additionally have a chance to grant a Holy Power based on your target's current health when cast on targets without Beacon of Light, increasing to 100% on targets below 50% health.
    • Inflorescence of the Sunwell now grants a Holy Power every third cast of Holy Light with Infusion of Light (was 30% chance).

PRIESTER

  • Class
    • New Talent: Petrifying Scream - Psychic Scream causes enemies to tremble in place instead of fleeing in fear.
    • Surge of Light now properly triggers from all healing spells.
    • The root effect of Void Tendrils is now displayed on enemy nameplates.
  • Discipline
    • Pain Transformation now causes Pain Suppression to heal your target for 25% of maximum health (was 12%).
    • Protector of the Frail now also grants Pain Suppression an additional charge.
    • Light's Wrath now costs 2% of base mana.
    • Power Word: Solace damage reduced by 15%.
    • Mind Blast now costs 1.6% of base mana (was 2.5%).
    • Painful Punishment now increases the duration of Shadow Word: Pain or Purge the Wicked by 1.5 seconds (was 0.7 seconds).
    • Embrace Shadow now increases the duration of Shadow Covenant by 8 seconds (was 4 seconds).
    • Twilight Corruption has been redesigned - Shadow Covenant increases the damage and healing of Shadow spells by an additional 10%.
    • Shadow Covenant now converts Penance to a Shadow spell.
    • Dark Reprimand (Shadow Penance) can now be cast on allies.
    • Stolen Psyche has been redesigned and renamed to Abyssal Reverie - Atonement heals for 10%/20% more when activated by Shadow spells.
    • Train of Thought causes Power Word: Solace to trigger a cooldown reduction for Penance in addition to Smite.
    • Blaze of Light increases the damage of Power Word: Solace in addition to Smite and Penance.
    • Weal and Woe increases the damage of Power Word: Solace in addition to Smite.
    • Wrath Unleashed increases the damage of Power Word: Solace in addition to Smite.
    • Harsh Discipline can trigger from Power Word: Solace and Mind Blast in addition to Smite. This talent is no longer tracked through Smite and instead appears on the Personal Resource Display.
    • Void Summoner can now trigger from Power Word: Solace in addition to Smite, Mind Blast, and Penance.
    • Added a few connections to the sides of row 6 to row 8 for Discipline.
    • Fixed an issue preventing Dark Reprimand from consuming Power of the Dark Side.
  • Holy
    • Burning Vehemence and Searing Light have swapped positions in the talent tree.
    • Searing Light is now a 1-point talent. Smite and Holy Nova to deal 25% increased damage to targets affected by Holy Fire. (unchanged)
    • Burning Vehemence is now a 2-point talent and has been redesigned - Increases the damage of Holy Fire by 15%/30%. Holy Fire deals 15%/30% of its initial damage to all nearby enemies within 12 yards of your target. Damage reduced beyond 5 targets.
    • Prayers of the Virtuous now increases the maximum stack count of Prayer of Mending by 2 per point.
  • Shadow
    • Resolved an issue causing the Shadow versions of Halo and Divine Star to cost less Mana than the Holy versions.
    • Divine Star now generates 6 Insanity.
    • Halo now generates 10 Insanity.
    • Mindgames now generates 10 Insanity.

SCHAMANE

  • Restoration
    • Healing Tide Totem healing now increased by 100% while not in a raid.

HEXENMEISTER

 
  • Class
    • Soulkeeper has been redesigned - Summons a Soulkeeper that consumes all Tormented Souls you've collected, blasting nearby enemies for Chaos damage per soul consumed over 8 seconds. You collect Tormented Souls from each target you kill and occasionally escaped souls you previously collected.
    • Inquisitor's Gaze is now passive and has been redesigned - Your spells and abilities have a chance to summon an Inquisitor's Eye that deals Chaos damage over time.
      • Developers' note: Soulkeeper scaling its duration based on souls consumed has felt a bit awkward to use so we're revising the spell to scale its damage instead. Inquisitor's Gaze being active all the time lends itself to having lower throughput than we'd like. We're redesigning it to be a frequent proc that deals considerable damage instead of a buff that you click and forget.
  • Affliction
    • Soul Tap has been removed.
    • Pandemic Invocation has been moved to row 6 and is now a 1 rank talent.
    • New Talent: Focused Malignancy - Malefic Rapture deals 15/30% increased damage to targets suffering from Unstable Affliction.
    • Soul Swap has been redesigned - Copies your damage over time effects from the target, preserving their duration. Your next use of Soul Swap within 10 seconds will exhale a copy of the effects onto a new target.
      • Developers' note: With regards to Affliction, its rotational global cooldown (GCD) traffic has been a bit higher than we'd like. Soul Tap in particular we're cutting to help lessen GCD traffic and its heavy reliance on addons to tell when it's available for use. In its place we're adding Focused Malignancy, a favored conduit from Shadowlands, that helps Affliction's single target profile. Lastly, Soul Swap's current iteration hasn't been as desirable as we'd like. To address this, we're testing an older iteration of Soul Swap that should help with Affliction's ramp.

KRIEGER

  • Arms
    • Defensive Stance is now talented by default.
    • Shuffled the positions of some nodes towards the end of the tree and added some new connections to try and aid the creation of more general builds.
    • Valor in Victory now only 1 rank and now provides 1% Versatility and reduces the cooldown of Die by the Sword by 30 seconds.
    • New Talent: Improved Slam - Slam has a 10% increased chance to critically strike and deals 30% increased critical strike damage.
    • Improved Overpower and Battlelord now also increase the damage of Dreadnaught.
    • Battlelord's chance to reset the cooldown of Mortal Strike or Cleave increased to 35% (was 25%).
    • Skullsplitter now causes Deep Wounds to expire instantly.
    • Tide of Blood now only causes Rend to expire instantly as Deep Wounds is built into Skullsplitter.
    • Sweeping Strikes is now baseline.
    • New Talent: Spiteful Serenity - Colossus Smash and Avatar's durations are doubled but their damage bonuses are reduced by 50%.

Quelle: Buffed

 

 

 

 

 

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